|
In our continuing effort to better serve the Players, we would like to share the reasoning and thought process behind the FFPC Main Event's game structure, rules and lineup requirements. We look forward to your feedback on the message boards. You can also email your questions or comments to
This e-mail address is being protected from spam bots, you need JavaScript enabled to view it
.
The Lineup:
QB - Start 1. Score 4 points per TD. We prefer the single QB format, and believe that 4 points per touchdown is a fair value for QB contribution. The passing yardage and other scoring opportunities for QBs permit them to score enough points to be a valuable position on the starting roster.
RBs - Start 2. Score 6 points per TD and 1 Point Per Reception. Having played in many PPR leagues, our experience is that scoring 1 point per reception is a fair method. It gives lesser RBs real value on a weekly basis. The 1/2 point per reception rule, offerred in some formats, is not suitable in a 12-team format and makes a RB less valuable than a WR or TE.
WRs - Start 2. Score 6 Points per TD and 1 Point Per Reception. Having played other High Stakes events, we as players just like this scoring format, and feel it's the best way to allocate points for WRs.
TEs - Start 1. Score 6 Points Per TD and 1.5 Points Per Reception. This is where the FFPC breaks from the crowd, and there are multiple reasons. Having the option of selecting high scoring TEs gives owners more lineup flexibility and adds to draft strategy. Tight ends may be drafted early and often by some drafters and ignored by others. NFL teams have made the tight end more of an offensive weapon in recent years and the FFPC will emulate that trend with its Tight End scoring. The 1.5 PPR rule also has bearing on the Dual-Flex option as explained below.
Flex Position - Start 2. The FFPC Dual-Flex. Fantasy owners can choose the Flex from the TE/WR/RB positions. With 6 Points Per TD, 1 Point per Reception (1.5 for TE) fantasy owners have many more lineups choices and decisions using this versatile format. There are 6 different lineup combinations which can be utilized with the Dual-Flex:
(2RB, 4WR, 1TE)
(2RB, 3WR, 2TE)
(2RB, 2WR, 3TE)
(3RB, 2WR, 2TE)
(3RB, 3WR, 1TE)
(4RB, 2WR, 1TE)
With a single Flex position, the fantasy owner is limited to only 3 lineup choices vs. 6 choices in the FFPC. The elevated tight end scoring makes all 6 lineup options viable for fantasy owners. Teams with strong running backs, wide receivers and/or tight ends are permitted to field the lineup they want. A fourth running back or a third quality tight end is a viable option. Bye weeks become manageable and permit additional lineup choices due to starting lineup flexibility. Fantasy owners can manage their lineup decisions and can "play to their team strength". The Dual-Flex option even aids in free agent bidding strategy, whereas teams with three strong starting RBs can continue to try and solidify that position and pick up another RB, due to the ability to start all four.
"Action" Scoring - All offensive players will receive points if they score a TD, whether by punt/kickoff return, playing defense, from a fumble recovery, etc. We feel it is fair to reward the fantasy owner that has that player. A player like Devin Hester or Leon Washington becomes a valuable starter thanks to this rule addition.
The Rules:
11-Week Regular Season - 11 Weeks is a short regular season. However, since this is a H2H format, it only makes sense that all teams play each other one time during the season. Therefore, creating a format to extend the 11 week season is not an easy task. In order to counteract this problem of the short regular season, we at FFPC have chosen to allow 4 teams make the League Playoffs. 33% of each league make the playoffs and each of these 4 teams will have an opportunity to win their League Championship as well as advance to the Championship Round. As both the 2008 & 2009 FFPC seasons have shown, this format kept more teams in the playoff hunt late into the regular season vs the typical format where only 2 teams have a chance at the playoffs. Amazingly, in some leagues, as many as 10 teams where mathematically alive heading into the final week of the regular season (week 11)!
Seeds #1 and #2 Earn $1,500 and Automatically Advance to the Championship Round - As just reward for top performance over the 11 week regular season, the #1 and #2 seed from each league will receive two benefits. First is that each team will receive $1,500 for their regular season performance. This is done so that the league playoff series does not overly emphasize one game, yet allows for exciting head-to-head playoff action. The top 2 seeds also will automatically get placed into the Championship Round. These top 2 seeds will advance regardless of the outcome of their league playoff games.
4-Teams in Head to Head League Playoff - The 2-week H2H League Playoff in Weeks 13 & 14 has a number of desirable attributes.
1. It extends the season for more teams, with 33% of teams making the league playoffs.
2. Head-to-Head playoffs most closely resemble the NFL football playoffs.
3. Most importantly, Head-to-Head playoffs are the most exciting way to play fantasy football. The two week playoff is the culmination of the regular season, and provide for the desired climatic conclusion. The FFPC has chosen this method of determining the League Champion vs. a single game playoff or a season-long accumulation of points or wins. In this format, we have also created a way for the 3 or 4 Seed team to advance to the Championship Round by winning their League Playoff - another rule unique to the FFPC. The top 2 seeds are already rewarded with automatic inclusion into the Championship round and $1,500 each.
Extended Waivers for League Playoff Teams - The 4 qualifying League Playoff teams can continue to pickup players during Weeks 12 and 13. This represents a needed upgrade compared to other formats. The FFPC League Playoffs and Championship Round run for five weeks. Due to this, we felt that an additional two weeks of waivers is vital for efficient roster management. This can lead to increased strategy decisions. Free Agency money has increased value for playoff teams. Do you "go for it" if you are close? Or save your FA dollars if you make the League Playoff weeks? You decide, not the schedule; and that's part of the challenge - and flexibility - of the FFPC in-season team management.
League Playoff Teams Compete in Small-sized Consolation Round - The 3rd and 4th seed in the League Playoffs not only have a chance to win their league and make the Championship Round, but also get their own Consolation Round, if they do not. A minimum of 1 and a maximum of 2 teams per league will be placed in this Consolation Round so there will be less teams to beat should your team get hot in weeks 14-16.
Blind Bid Waiver Wire, with Conditional Bidding Groups - Players will be able to bid on free agents the way they want to - the software doesn't prohibit you from making decisions. Primary bids with conditional bids can be set to your preference via the RTSports.com software. i.e. the player with the highest bid does not have to be your #1 priority; he can be your safety net that week.
Just click here to register: Sign Me Up!
Ask the FFPC a
This e-mail address is being protected from spam bots, you need JavaScript enabled to view it
|